Hi everyone,
I'm currently working with a scene built up with the ObjectFile loader.
That means that I have several Shape3Ds in the scene.
My target is now to add a Transformgroup above such a Shape3D object.
If I now change its transformation, the coordinates of the Shape3D object will remain unchanged
(local coordinates). The question is now how I get the changed coordinates after the transformation
(global coordinates) out of the Shape3D object.
 
Thanks for your help
 
Jens
 

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