Hi,

Thanks for your answer.

I had already found this method before, but I only get the complete transformation for 
every shape. Because I need the real global coordinates the way would be to read out 
the local coordinates (what is not that easy,too), get all the points out of this 
array, perform now the transformation. So this seems not to be the perfect way. Is 
there no other way to get the global coordinates directly?

Jens


Brad Christiansen schrieb am 22.11.02 08:26:35: 
> Hi,
> 
> You use the method get getLocalToVworld() on the shape. Have a read of the javadoc 
>for this method for the details.
> 
> Cheers,
> 
> Brad
> 
> > Jens Allend�rfer wrote:
> >
> > Hi everyone,
> > I'm currently working with a scene built up with the ObjectFile loader.
> > That means that I have several Shape3Ds in the scene.
> > My target is now to add a Transformgroup above such a Shape3D object.
> > If I now change its transformation, the coordinates of the Shape3D object will 
>remain unchanged
> > (local coordinates). The question is now how I get the changed coordinates after 
>the transformation
> > (global coordinates) out of the Shape3D object.
> >
> > Thanks for your help
> >
> > Jens
> >
> 
> 
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