Thursday, November 28, 2002, 10:57:51 AM, Jason Taylor wrote: > A fairly common problem recently to do with ordering and Z buffers. > Transparent objects and LineArrays do not necessarily get ordered > correctly by default, an optimisation thing I believe. > Especially if you are antialiasing the lineArray, which effectively > makes it a transparent object. > Or something like that. :) > If you are using j3d1.3 there is a new option to activate > transparent sorting I think in the View object (or around there).
myView.setTransparencySortingPolicy(myView.TRANSPARENCY_SORT_GEOMETRY); I thought that this would fix most of my problems, but it didn't. I still get textured objects that jumps back and forth when I navigate through the model. Probably because the objects are either twisted together or intersecting. Are there other approaches to implement sorting of transparent textured objects? Should my objects be splitted into many smaller shapes so that they do not intersect/intertwine, or does the Java3D-renderer take care of this for each polygon? -- Joachim Bratteli - [EMAIL PROTECTED] System Programmer - IFE / OECD Halden Reactor Project Halden VR Centre - http://www.ife.no/vr/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".