Maybe
there is a better way or you have to find a way to call it outside your
behaviors. Sorry, can't help you more.
Pasi
It is so weird that if renderOnce can't be called
from a behavior or from any Canvas3D render callback, where I could call it ? The other 3D
language , such as OpenGL or D3D, all can enforce render by some
methods.
Greg
----- Original Message -----
Sent: Wednesday, December 18, 2002 10:58
PM
Subject: Re: [JAVA3D] Animation
problem
This method can't be called from a behavior,
but I needed to do this when mouse clicked
happened .
----- Original Message -----
Sent: Wednesday, December 18, 2002
10:15 PM
Subject: Re: [JAVA3D] Animation
problem
Somewhere there is a method called renderOnce().
Maybe in View or Canvas3D. Try that.
Pasi
Hi :
I want to make a animation by using a
sequence of n textures to change the appearance of one
plate.However, the appearance was only changed once until
the end of a sequence, in other words, the appearance was not
changed from 1 to n-1 textures.
I guessed it was no rendering when the
appearance was changed , so I needed to enforce Java3d render after
changing texture, right ? How should I do ?
Please give any
recommandation.
Thanks in advance
Regards
Greg
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