Thank for your help~
I had found found the way to solve this problem.
It is to use a Behavior which wakes up by WakeupOnElapsedFrames( 0 )
and I could do something in processStimulus() per frame.
Thanks again~
 
Greg
----- Original Message -----
Sent: Thursday, December 19, 2002 2:49 PM
Subject: Re: [JAVA3D] Animation problem

Maybe there is a better way or you have to find a way to call it outside your behaviors. Sorry, can't help you more.
 
Pasi
-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Greg Huang
Sent: 18. joulukuuta 2002 17:17
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Animation problem

It is so weird that if renderOnce can't be called from a behavior or from  any Canvas3D render callback, where I could call it ? The other 3D language , such as OpenGL or D3D, all can enforce render by some methods.
 
Greg

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