Alan
Thanks for the tips.  I had seen the setCapabilityRequiredMap field on the
Javadoc for the VRML97Loader and thought I bet it has something to do with
this field!  The problem is I am a little naive as to how to go about
implementing this if you could post a couple of links as to where to see
examples I would be grateful.

As for XJ3D my colleague and I have considered looking more into XJ3D but
neither of us have any experience with XML and are nervous of undertaking the
learning of XJ3D.  Again if you could point me in the right direction as to
how to go about learning XJ3D I would be grateful.

Yours Phil Colbert :)


>===== Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =====
>Philip J Colbert wrote:
>> Hi all
>>
>> I have been trying to use the XJ3D loader to load VRML files into a java 3D
>> scene and I have to say I am getting more and more impressed though I have
one
>> question about the setting of capabilities.
>
>Do you mean setting Java3D capability bits.  If so, we have a system in
>place to allow this.  Look at the VRML97Loader, setCapabilityRequiredMap
>or setCapabilityOverrideMap
>
>This system has been implemented but not completey cross-checked, so its
>likely some nodes don't handle this right.  Pass on any you find and
>well fix-em up.
>
>I need to modify my VRML objects
>> at runtime and add custom Behaviors using the Pick Tool etc could I ask for
a
>> few suggestions as to how to go about it.
>>
>>
>The easiest answer is to write VRML/X3D code.  Usually small scripts.
>
>But its also possible to write Java3D code.  Take the Scene returned
>from the loader and then walk that as needed.
>
>For most serious application development we have been staying in the
>VRML/X3D development model as much as we can...  but then again that's
>the area we know best.  Its a pain at times but it also means your
>project will be playable on other VRML/X3D players as well.
>--
>Alan Hudson
>President: Yumetech, Inc.                      http://www.yumetech.com/
>Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/
>
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Philip J Colbert
Software Engineer
RCID, Bruce Building
University of Newcastle Upon Tyne
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