Brandon wrote:

They seem to work pretty good except for textures.
When I write a shape3d with a texture and then load
it, the colors on the texture change. Then when I
write and load again they change more. They continue
to change, but in a pattern ... weird.

AFAIK, scenegraphio always compresses textures using jpeg with quite crappy quality by default.

Try setting j3d.io.ImageCompression system property to None or GZIP and
check how it will work.

Artur

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