> Date:         Wed, 5 Mar 2003 13:39:00 -0700
> From: Yi <[EMAIL PROTECTED]>

> I'm wondering if there is a way to save modified scenegraph after some
> transformations such as scaling, translation and rotation on initial
> scenegraph? I have searched previous messages on this, but the only way
> discussed before was to use SceneGraphFileWriter, which requires
> SimpleUniverse. While I'm using VirtualUniverse to get stereo view, I can't
> use this approach.

You can pass null for the SimpleUniverse reference.  Then you can just
call the writeBranchGraph() methods to write out the scene graph
branches.  Tip: detach the branch group before writing, otherwise you'll
have to set zillions of capabilities on your nodes.

BTW, you can get stereo views using SimpleUniverse as well as
VirtualUniverse.

-- Mark Hood

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