> Date: Wed, 5 Mar 2003 13:39:00 -0700 > From: Yi <[EMAIL PROTECTED]>
> I'm wondering if there is a way to save modified scenegraph after some > transformations such as scaling, translation and rotation on initial > scenegraph? I have searched previous messages on this, but the only way > discussed before was to use SceneGraphFileWriter, which requires > SimpleUniverse. While I'm using VirtualUniverse to get stereo view, I can't > use this approach. You can pass null for the SimpleUniverse reference. Then you can just call the writeBranchGraph() methods to write out the scene graph branches. Tip: detach the branch group before writing, otherwise you'll have to set zillions of capabilities on your nodes. BTW, you can get stereo views using SimpleUniverse as well as VirtualUniverse. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
