I'm embarking on a project to write a viewer for 4-dimensional polytopes (where the polytope is sliced by a 3d plane) and am considering various navigational interfaces. I have two questions.
1. Does anyone know of any source code which provides behaviors similar to modern 3d -games where the mouse basically controls the viewing line (i.e. mathematically it chooses a point on a surrounding sphere) and the keys W/S provide forward/backward movement and A/D provide strafing movement? 2. Question #1 reveals my current intention for navigation. Does anyone have other opinions on this issue? Remember we need to specify 8 degrees of freedom, 4 for position and 4 for orientation. Thanks in advance. Mark Ettinger [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
