the thing is, this is my first shot at a 3d world...so I really don't know which way to go...I can't say I know 3d studio max better, but I don't know java 3d really good either =P
which is the easiest and fastest way? with fast I don't mean how long it takes to actually design the building but compiling and runing the result. What if I'm implementing collision detection? which is the better method to choose then? Isn't it hard to actually write the code for alla the walls, floor and ceiling for an entire building in java? And dosn't it take a lot of memory to import a model as big as a building? It would be educating to learn others opinions about this =) Thanx =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
