hi Mr.Couch,

in response to your request on the Java3D mailing list
here is my response:

[the type of project I'm working on using Java3D:] is
a free spare time project about turn-based networked
strategy games on general polyhedra with focus on
scientific background (so we probably belong to the
scientific visualization section). up to now we (ok,
only me is one person) have over 900 downloads at sf,
about 20.000 lines of code as a result of 2.5 years of
evenings and weekends, and a pending release for
around october. it seems we are the cutting-edge in
this field what is quite astonishing...

http://xistrat.org
http://xistrat.sourceforge.net
http://freshmeat.net/projects/xistrat

you already linked from the J3D site to it when I
asked, thanx very much

[my standpoint towards the future of Java3D:]

Well, currently I'm using it and it fits all my needs
to 100%. as I look at it only as a tool and not my
primary focus of my life, I intended to await future
happenings to come. when it turns out to be a dead end
then that's life, I don't regret my past hours spent
and will look for alternatives like Xith3D (scenegraph
based is ok for me) in the longer run. For the moment
and near future the existing Java3D does its job.

It's a good thing and I use it in my project. If
someone was out there actively supporting it, we would
continue to use it. I don't care too much so long as
it is actively being developed.
I'd like Java3D to be completely open sourced, but
really I want someone to be a steward of the codebase
to make sure that there is a
central "reference" implementation to work with. I am
quite completely out of the internal matters but
probably basing Java3D on top of JOGL would be a
GoodThing (TM)?! Well, that's all I can guess.

and thanx for your support of J3D, keep on going
please.

bye, regards
Kai Brommann

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