hello

Why is a behavior that wakes up every frame and do some setTransform() slower than a 
thread that does almost the same?
I read information of a transfrom3d and want to update the positon of an object in my 
scene. But when I use abehavior that wakes up on ElapsedFrame(1) my whole application 
gets slow as snails.
Does a thread do that thing it is quite good.


Has the Behavior class much overhead that it almost crashes in doing this stuff?

thanks
Ralf

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to