hello Why is a behavior that wakes up every frame and do some setTransform() slower than a thread that does almost the same? I read information of a transfrom3d and want to update the positon of an object in my scene. But when I use abehavior that wakes up on ElapsedFrame(1) my whole application gets slow as snails. Does a thread do that thing it is quite good.
Has the Behavior class much overhead that it almost crashes in doing this stuff? thanks Ralf =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".