Ralf,

In using the behavior you are tying yourself to the frame rate your
machine is able to achieve.  With a thread you might slow down rendering
(by keeping the machine busy in your thread) but your thread could
process potentially thousands of times per frame.

- John Wright
Starfire Research

Ralf Bednarz wrote:
>
> hello
>
> Why is a behavior that wakes up every frame and do some setTransform() slower than a 
> thread that does almost the same?
> I read information of a transfrom3d and want to update the positon of an object in 
> my scene. But when I use abehavior that wakes up on ElapsedFrame(1) my whole 
> application gets slow as snails.
> Does a thread do that thing it is quite good.
>
> Has the Behavior class much overhead that it almost crashes in doing this stuff?
>
> thanks
> Ralf
>
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