Huuum... You mean the fact that your viewer actually goes partly through the wall? To fix that, just make the viewer's collisionBounds a bit bigger (trial and error) till he no longer goe through the wall.  8*)
 
Hope this helps,
CHRIS
----- Original Message -----
Sent: Wednesday, October 29, 2003 2:32 PM
Subject: [JAVA3D] Collision Detection

I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the modification in transform related to viewer?

Thanks a lot.


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