Huuum... You mean the fact that your viewer
actually goes partly through the wall? To fix that, just make the viewer's
collisionBounds a bit bigger (trial and error) till he no longer goe through the
wall. 8*)
Hope this helps,
CHRIS
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". |
- [JAVA3D] collision detection Christoph Wille
- [JAVA3D] collision detection Christoph Wille
- Re: [JAVA3D] collision detection Thomas Gilbert Giusepe
- Re: [JAVA3D] collision detection Burrows Anthony
- [JAVA3D] Transparency RWGRAY
- [JAVA3D] what coordinate system BoundingSph... Christoph Wille
- [JAVA3D] Collision Detection Greg Baboolal
- [JAVA3D] collision detection Flavius Alecu
- Re: [JAVA3D] collision detection Silvère Martin-Michiellot
- [JAVA3D] Collision Detection Cassia Trojahn dos Santos
- Re: [JAVA3D] Collision Detection Christian Britton
- Re: [JAVA3D] Collision Detection Bradley Vender
- [JAVA3D] collision detection nagehan pala