Hmm. No one any idea? Then let me ask in a different way:

If my behavior has a WakeupOnAWTEvent trigger condition, I can cause a KEY_PRESSED 
event
by striking a key on my keyboard. The result is, that my behavior starts its action.

But now I want a control object to do exactly this (start the behavior's action, 
without creating
an artificial KEY_PRESSED event). Is this impossible?

All these intersection WakeupCriterions might be useful sometimes, but is it that 
absurd to
control a behavior manually by an instance of a non-behavior class?

The other possibility would be to change the behavior classes into threads but then I 
would
have to take care of their timing, termination, etc. Using behaviors is more elegant 
in my
opinion.

Thanks for help,
André



----------
Hi,

I've got a problem using a WakeupCriterion. My scenegraph contains a set of 
MorphBehaviors.
Now I'd like them to invoke their processStimulus() method if the control class says 
"lets go".
But which WakeUpCriterion should I use? I thought of WakeupOnAWTEvent, but somewhere I
read this works only with events like "Key_Pressed" and not with an Action_Event. The 
best
would be something like a global boolean trigger var as condition that can be set to 
start the
behavior's movement.
-----------

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