That sounds good but there is one really big disadvantage: it is available
for Windows (2000) only.
On Wed, 18 Feb 2004 22:48:16 +1100, Adel Ahmed
<[EMAIL PROTECTED]> wrote:
Here is an interesting Scene Graph based 3D Sound add on to Java3D called
BeeHive (The BeeHive Java3D AudioDevice)
http://www.ict.csiro.au/AAI/beehive.htm
-Adel
----- Original Message -----
From: "Paul Brown" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 18, 2004 4:46 AM
Subject: [JAVA3D] Why is everyone so quiet about sound?
There is so little information about playing sound in Java3D. I've been
through all of the books, the tutorials and even this archive and found
very little.
My questions:
1. Is there a definitive reference on sound in Java3D?
2. I don't want to use a SimpleUniverse, so I've used both
JavaSoundMixer and HeadspaceMixer. Both seem to work with my simple
example. But what are the pros and cons of each?
3. Is there anything to be gained through creating sound nodes or is it
easier/better just to play sounds directly through the mixer? After all
you can set position, direction of the sound in the mixer.
4. If I want to play lots of sounds, is it more efficient to create all
the Sound nodes at the start and enable them as and when I want them
played them - OR - is it better to have a single sound node, set the
capability and keep changing its sound data?
This question assumes no two sounds play concurrently. If they did,
presumably I'm forced into having one node per sound.
I'd guess the answer involves caching of sounds and memory usage. Yes?
I'm sure that I will have more questions but I would be grateful for
answers to this basic set.
Many thanks,
-Paul
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
of the message "signoff JAVA3D-INTEREST". For general help, send email
to
[EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
of the message "signoff JAVA3D-INTEREST". For general help, send email
to
[EMAIL PROTECTED] and include in the body of the message "help".
--
--
http://www.3dchat.org - Welcome To The Unreal World
http://java3d.virtualworlds.de - The J3D Developers Ressource
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".