If you can't beat them join them....

Well after a week of playing with Java3D sound, I too am quitting.
And that's without even trying the spatial dependency stuff that seems
to provide headaches for the rest of you.

I need to have concurrent sounds kicking it at the right times alongside
other non-Java3D sounds playing on the same soundcard. It works in
javax.sound.sampled but not very well in Java3D. I played around with
priorities but to no avail.

Pity because, as always, I like the Java3D model.
So what's the plans for sound in Xith3D?

-Paul

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to