Well after a week of playing with Java3D sound, I too am quitting. And that's without even trying the spatial dependency stuff that seems to provide headaches for the rest of you.
I need to have concurrent sounds kicking it at the right times alongside other non-Java3D sounds playing on the same soundcard. It works in javax.sound.sampled but not very well in Java3D. I played around with priorities but to no avail.
Pity because, as always, I like the Java3D model. So what's the plans for sound in Xith3D?
-Paul
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".