Hello Java3D-fans, I use a Box to simulate a dice. After throwing and tumbling with Rotators the dice is stopped (collision detection) on a plane. But normally the dice stands on one edge, uff! Now I want to get the actual coordinates of this living Box to change them. I tried to use GeometryInfo and GeometryArray, but I can do what I want, the capalility bits are never OK. Any solutions?
C. Ratsch
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