Hello Java3D-fans,
I use a Box to simulate a dice. After throwing and tumbling  with
Rotators the dice is stopped  (collision detection) on a plane.
But normally the dice stands on one edge, uff! Now I want to get the
actual coordinates of this living Box to change them. I tried to use
GeometryInfo and GeometryArray, but I can do what I want, the capalility
bits are never OK.
Any solutions?

C. Ratsch

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