Is it really a Box (the Primitive object) or is it a selfmade Shape3D?

Box-Objects don't work with the standard capability-bits, you have to
specify their capabilities during construction using
Box.ENABLE_PICK_REPORTING, Box.ENABLE_APPEARANCE_MODIFY and so on.

On Sun, 22 Feb 2004 18:09:28 +0100, Prof.C.Ratsch <[EMAIL PROTECTED]>
wrote:

Hello Java3D-fans,
I use a Box to simulate a dice. After throwing and tumbling  with
Rotators the dice is stopped  (collision detection) on a plane.
But normally the dice stands on one edge, uff! Now I want to get the
actual coordinates of this living Box to change them. I tried to use
GeometryInfo and GeometryArray, but I can do what I want, the capalility
bits are never OK.
Any solutions?

C. Ratsch

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
of the message "signoff JAVA3D-INTEREST".  For general help, send email
to
[EMAIL PROTECTED] and include in the body of the message "help".



-- -- http://www.3dchat.org - Welcome To The Unreal World http://java3d.virtualworlds.de - The J3D Developers Ressource

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to