Title: RE: [JAVA3D] Distributing Java3D applications for the Mac

I asked about J3D distribution on Mac from Apple and this is the answer I got:

"
This is in response to the questions you have regarding Java3D.

In regards to your question asking what is the best way from the system to find out if Java3D has been installed on the target machine, you may wish to put a check in the application that looks for a Java3D class by name and displays a dialog requesting the user install Java3D if the check doesn't find it.

In answer to your question asking whether it is possible to distribute the Java3D installer with your software, the answer we have received is that we do not allow any third party distribution of any part of Apple's implementation of Java.

I hope this information is of assistance to you. Should you have any additional questions please don't hesitate to contact us and we will be happy to assist you.

Best regards,

Carey Kozlowski
Apple Developer Connection
Worldwide Developer Relations
"

It seems the only thing to do is to check if J3D exists and if it doesn't, point the user to the download area.

Regards,

Pasi

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Jason Cheatham
Sent: 18. helmikuuta 2004 18:49
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Distributing Java3D applications for the Mac


To distribute our application, I've created an executable jar file that
assumes Java3D is installed on the Mac, but I was wondering if it's
possible to include the Java3D library files in the install directory, so
that Java3D wouldn't have to be installed.  Is this possible?

Thanks,

Jason Cheatham

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