Hi,

        I'm currently studying the different loaders to see which would suit best to a 
game. After a first tour, I ended up with the NeverWinterNight Loader which of course 
really fits as it has been "thought" for a game. Indeed it has the primary 
functionnalities I considered required that is animations and textures loading. 
However after using it a while I feel like the vertex animations (as for object 
deformations using for example character studio) is not really an option if you 
consider the currently released games.

        So I am made another tour looking for a loader that could also load vertex 
animations end ended up this time with the Xj3d VRML Loader which indeed can load 
textures and vertex animations. However I didn't find much documentation and maybe 
also because I don't understand much VRML neither I didn't find a way to control the 
animations.

        So my question is pretty simple really: is there a way to control the 
animations of loaded VRML file with the Xj3D Loader?

        As an example with the NWN Loader all the character animations are included 
into in single file and all animations are defined as a set of parameters including 
Animation Name, Number of the First Frame , Number of the Last Frame. This way it is 
simple to "call" an animation to be played by using a playAnimation(AnimationName) 
like method. So the most obvious thing I would like to do with a loaded VRML scene is 
to dynamically change the animation to it's frame and have it played (looped or not) 
until an indicated frame. I don't mind much having the animation definitions in a 
seperated file.

        I hope I've been clear enough and that this question hasn't already been 
answered in a way I didn't understand.
        Thanks :)

AlecLombra

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