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I�m writing an application
where a user will be standing beside a screen that is facing upwards. He will
be looking down on a virtual world with a landscape/map and some moving
objects. This requires a skewed view
frustrum. The Java view model is not
really fully documented ... The example ManualEyeDemo is
good and points out that you have to use RELATIVE_TO_SCREEN eyepoint policy in order to
be able to set the eye's x, y and z position using setLeftManualEyeInImagePlate()
and setRightManualEyeInImagePlate(). I need to position the image
plate as indicated by the picture below. What is the best way to do it?
PhysicalEnvironment setCoexistenceToTrackerBase or?? ��������������� X� eye position ��������������� -----------� the image plate, canvas ������������������������� === ������������������������� ===� a 3D object �������������������� ^ ��������������������� | y-axis (up) ��������������������� | ������� <------------o--------------- �������� z-axis������ x-axis (out of picture) |
- Re: [JAVA3D] Java View model ... Erik Eriksson
- Re: [JAVA3D] Java View model ... Mark Hood
- Re: [JAVA3D] Java View model ... Thierry Milard (free)
- Re: [JAVA3D] Java View model ... Franck Calzada
