I�m writing an application where a user will be standing beside a screen that is facing upwards. He will be looking down on a virtual world with a landscape/map and some moving objects.

 

This requires a skewed view frustrum.

 

The Java view model is not really fully documented ...

 

The example ManualEyeDemo is good and points out that you have to use RELATIVE_TO_SCREEN

eyepoint policy in order to be able to set the eye's x, y and z position using

setLeftManualEyeInImagePlate() and setRightManualEyeInImagePlate().

 

I need to position the image plate as indicated by the picture below. What is the best way to do it? PhysicalEnvironment setCoexistenceToTrackerBase or??

 

 

 

��������������� Xeye position

 

 

 

��������������� -----------the image plate, canvas

 

 

 

 

������������������������� ===

������������������������� ===a 3D object

 

 

�������������������� ^

��������������������� | y-axis (up)

��������������������� |

������� <------------o---------------

�������� z-axis������ x-axis (out of picture)

 

 

=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to