A tip: create your quad on the fly, using the same proportional H/W size as you texture. Example: Texture is 256x256 Build a quad 1.0 x 1.0
texture is 512x256 build a quad 2.0 x 1.0 Of course you must use, or resize to, 2^n size pixel size images. Alessandro --- Juan Carlos Bermudez <[EMAIL PROTECTED]> escreveu: > Thanks for the reply Zak. > > Your response sounds easy, but I would like to > know how should I set > those coordinates the right way, that is the > dimensions of my picture are > in pixels, AFAIK, but those of my quadarray are in > meter, so how can I make > the correspondance? Any idea? Thanks again. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". > ______________________________________________________________________ Participe da pesquisa global sobre o Yahoo! Mail: http://br.surveys.yahoo.com/global_mail_survey_br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".