Hi Google is your friend. some tips: * Bones animations are related to Inverse Kinematics/Forward Kinematics.
* about animation http://www.siggraph.org/education/materials/HyperGraph/animation/anim0.htm http://www.siggraph.org/publications/newsletter/ other references [Badler92] Norman I. Badler, Cary B. Philips, Bonnie L. Webber - Simulation Humans: Computer Graphics, Animation and Control. Oxford University Press, New York, NY, 1992. [Boulic1992] R. Boulic e D. Thalmann. Combined direct and inverse kinematic control for articulated figures motion editing. Computer Graphics Forum, 11(4):189--202, 1992. 17 [Parent2001] Rick Parent, Computer Animation: Algorithms and Techniques – Chapter 4 Advanced Algorithms and techniques, Morgan-Kaufmann, 2001 [Shen96] J. Shen, E. Chauvineau, D. Thalmann, Fast Realistic Human Body deformations for Animation and VR Applications, Proceedings Computer Graphics International ’96. [Welman89] Chris Welman. Inverse Kinematics and Geometric Constraints for Articuled Figure Manipulation. MSc Thesis, Simon Fraser University. 1993 [Foley93] James D. Foley et alli, Introduction to Computer Graphics, Addinson wesley Good Luck Alessandro --- Serge Bernier <[EMAIL PROTECTED]> escreveu: > Hi all, > > I wounder if anyone know a good site or book that talk about all the math > behind the skinning and bones animation. Im searching for some advance > documentation on that topic. > > If you have some good info, let me know;-) > > Thanks. > > Serge Bernier > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ______________________________________________________________________ Yahoo! Mail - agora com 100MB de espaço, anti-spam e antivírus grátis! http://br.info.mail.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".