Hi, > Nikolai V. Chr wrote:à > > When I tried exporting animation from 3ds to vrml, it did not export > this link. It exported keyframes. > > And btw. vrml does not support skinning/morphing.
Exactly, a 3ds animation to vrml create a bunch of files accordingly to the keyframe of the animation. I reconstruct the bones structure from the information in the first vrml file. After that I search in the other files only the information about the mouvement of the bones. The rest of the job is to attach skin. I know the information is not in the VRML files but I dont know if 3ds export that information in another format (ex: ascii file)? Is there any other option when you export the animation to vrml file (like export bones and mesh)?? Thanks Serge Bernier Selon "Nikolai V. Chr." <[EMAIL PROTECTED]>: > Serge Bernier wrote: > > >Hi all, > > > >I dont know how 3ds make the link between the > >mesh and the bones. > > > > > > When I tried exporting animation from 3ds to vrml, it did not export > this link. It exported keyframes. > > And btw. vrml does not support skinning/morphing. > > Regards > Nikolai > > ---------------------------------------------- > Nikolai V. Christensen, Computer Engineer, > Simulation and Training department > IFAD, Forskerparken 10A, DK-5230 Odense M > Denmark, EU > Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 > WWWeb: http://www.ifad.dk > e-mail: [EMAIL PROTECTED] > ---------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".