Hi, 
            if we can use J3D in a browser, didn't I should be able to use it also
in a C++ development tool with JNI?  I really would need to do it and I
almost succeeded but, even if the Canvas3D and the scene that it contains
appears, they seems to raise a stack overflow or access violation exception
(when I raise the VM stack size) in my application.  Any ideas on what
cause this error?  I try with the HelloUniverse example to be sure to use a
simple scene graph but it's also raising the exception.  The
rotateInterpolator continue to make the ColorCube spin after the exception
window is open but since this window is modal and a click on ok or cancel
make the application crash, I can't do anything.  Any help, hints or
comments, will be greatly appreciated.

        Regards,
        Stephane Cloutier
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