Hi,
if we can use J3D in a browser, didn't I should be able to use it also
in a C++ development tool with JNI? I really would need to do it and I
almost succeeded but, even if the Canvas3D and the scene that it contains
appears, they seems to raise a stack overflow or access violation exception
(when I raise the VM stack size) in my application. Any ideas on what
cause this error? I try with the HelloUniverse example to be sure to use a
simple scene graph but it's also raising the exception. The
rotateInterpolator continue to make the ColorCube spin after the exception
window is open but since this window is modal and a click on ok or cancel
make the application crash, I can't do anything. Any help, hints or
comments, will be greatly appreciated.
Regards,
Stephane Cloutier
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