> From: CAZOULAT Renaud CNET/DIH/REN <[EMAIL PROTECTED]>
>
> I have another problem (rather for people involved in VRML loader). When I
> put my camera(view object) 
> location to (0, 0, 10) I have NOT exactly the same result as in VRML (in
> Cosmo player, for instance). To achieve the same visual result, I have to
> translate my camera to (1, 1, 13.5) approximatively. The units seems good
> and other parameters from View seem ok too.
> thanks for any suggestion.


This is a know problem with the VRML loader, although there is a workaround 
which makes most cases acceptable.  I think I finally understand how to fix it, 
so there may be a fix coming soon.

Until it is fixed, you can work around the problem by offsetting the camera as 
you describe.  The exact offset will depend on the field of view (and other 
parameters).

Doug Gehringer
Sun Microsystems

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