Hi all... (this keeps bouncing back so if you receive this multiple
times, I'm sorry)
I'm trying to create a collision engine in which I can use bounds to collide
with Geometry. I know I can supply USE_GEOMETRY if I'm using a Node for my
arming. I may be missing something but I don't see a way to specify
USE_GEOMETRY if I pass in a Bounds object.
I tried placing a shape under my view's transform, but it needs to be in
front of the view to stop collisions in time. I then tried making it
transparent, but it slowed me down. Now, I figure a bounds-geometry
collision would be best, but I don't see how to do it.
Can anyone help?
Thanks.
Chad Zalkin
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