hi,
I've programmed some 3d-objects without java3d using such structure:

main {
//skeleton
+sub (points)
  +sub
  ..
+sub
..
//skin
+triangles
}

( http://www.stud.uni-hamburg.de/users/peter/java.htm ) i want do this
now using java3d. can somebody give me hints for the best approach ?!
shall i subclass shade3d for the main-object ? but the angles between
the 'subs' are changing, can i set the geometry of a shade3d object
dynamically during rendering ? and when ?
i will be grateful for some tips.
Ciao Peter
PS: sorry for my bad english :-)

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