You could add another TransformGroup node into the hierarchy between the
Transformgroup you mentioned and the geometry. The other method may be to
get the geometry's GeometryArray and perform calculation by yourself, but
that'll be somewhat complicated.

Sincerely,
Wang Yuhang
[EMAIL PROTECTED]


-----Original Message-----
From: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
To: Hangna <Hangna>
Date: Sunday, February 07, 1999 11:34 PM
Subject: [java3d] Moving Geometry...


Is it possible to move an object (i.e. to apply a transform
(translation,rotation) to some geometry) within a TransformGroup using
the TransformGroup's local coords? If so... how?

Cheers,

Gareth.

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