Hi,
I was under the impression that getVworldToImagePlate retrieves the
projection matrix. That is, the matrix that projects any objects in
Virtual World coordinate into the ImagePlate coordinate (3D to 2D
projection). However, I noticed that I was getting z-value != 0 when I
multiplied that matrix with the Vworld coordinate. My question is, what
does getVworldToImagePlate actually retrieve? Thanks in advance.
-Tachio
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