> Date: Fri, 16 Apr 1999 15:07:06 -0700 (PDT)
> From: Doug Gehringer <[EMAIL PROTECTED]>
> Subject: Re: [java3d] getVworldToImagePlate?
>
>
> The VworldToImagePlate transform goes between the virtual world (Vworld) and
> the physical world (image plate), but does not include the perspective
> projection.
>
> Image plate coordinates are defined as:
>
> origin: lower left corner of the monitor
> orientation: z=0 is the face of the monitor, +Z is out +X is right
> +Y is up
> units: meters
>
> Doug Gehringer
> Sun Microsystems
Is this correct? Z increases away (out) from the monitor? Does this
mean you are using a left-hand coordinate system???
--jon
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