> Date: Fri, 16 Apr 1999 15:07:06 -0700 (PDT)
> From: Doug Gehringer <[EMAIL PROTECTED]>
> Subject: Re: [java3d] getVworldToImagePlate?
> 
> 
> The VworldToImagePlate transform goes between the virtual world (Vworld) and
> the physical world (image plate), but does not include the perspective
> projection.
> 
> Image plate coordinates are defined as:
> 
>         origin: lower left corner of the monitor
>         orientation: z=0 is the face of the monitor, +Z is out +X is right 
>                      +Y is up
>         units: meters
> 
> Doug Gehringer
> Sun Microsystems


Is this correct?  Z increases away (out) from the monitor?  Does this
mean you are using a left-hand coordinate system???

--jon

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