Hi

Grouping all SHAPE nodes into one single SHAPE node might be a
bit difficult. Or do you want to group all SHAPES into one
Transform? That is possible. You would want to do the following:

1. Start with a TransformGroup (TG) holding all other TG and shapes

2. Do some sort of depth-first search on the tree, while multiplying
   all Transforms on the way

3. For every shape found, put it into a new TG with the total transform
   computed along the way

4. for every Group do a recursive function call to branch into that
   subtree

Cheers, Thomas

"Leung, Sunny" schrieb:
>
> Hi all,
>
> Does anybody have experience in dealing with multiple VRML2.0 Shape nodes in
> Java3D?
>
> I have a VRML2.0 model with number of transform groups, and within each
> transform group there are a number of SHAPE nodes. Is there a way to group
> all the SHAPE nodes from different transform group into a single SHAPE node
> under one transform group.
>
> Please comments? Thanks.
>
> Best regards,
> Sunny Leung
>
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