Hello(bis) I want to create fake glow objects like lights, reactors, stars... the base idea consists to integrate a bitmap obect associated with a transparency/opacity map in a j3d scene. I had to ideas to do that : use a Raster object : problems: :( the raster object has always the same size (it does'nt take into account of the depth of the object) :( It's impossible to assiciate a transparency map to a raster object (correct me if :i'm wrong ;) use a oneQuad Facet object with a texture: problems: :( the transparency attribute is global to an object :( the object must allways focus the camera, it's become a problem when you want to use multiple cameras Thats all folks! Thanx a lot Laurent Perato. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
