Hello(bis)

I want to create fake glow objects like lights, reactors, stars...
the base idea consists to integrate a bitmap obect associated with a
transparency/opacity map in a j3d scene.
I had to ideas to do that :

use a Raster object :
problems:
:( the raster object has always the same size (it does'nt take into account
of the depth of the object)
:( It's impossible to assiciate a transparency map to a raster object (correct me if 
:i'm wrong ;)

use a oneQuad Facet object with a texture:
problems:
:( the transparency attribute is global to an object
:( the object must allways focus the camera, it's become a problem when
you want to use multiple cameras

Thats all folks!
Thanx a lot

Laurent Perato.

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