Vladimir,

I have also run into this but with the Applet methods to play WAVE files. 
Unsurprisingly the WAVE file was interrupted as soon as the J3D AudioDevice 
initialized.

I think I also read that there is planned support for MIDI within Java 3D so I suspect 
that the AudioDevice completely reinitializes the underlying audio hardware at 
start-up. Including stopping all playing sounds.

Let's face it, it would be pretty strange if it didn't!

Sincerely,

Daniel Selman

[EMAIL PROTECTED]
http://www.tornadolabs.com

> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Vladimir Olenin
> Sent: 31 August 1999 04:56
> To: [EMAIL PROTECTED]
> Subject: SDK1.2 AudioClip and Java3D can't live together?
>
>
> Well, it looks like i ran into some kind of bug. Below is what happened.
>
> I load midi file via java.applet.Applet.getAudioClip(URL filename) from
> Java3D application, then play it in the next line. During runtime the
> midi plays unless frame is shown, or to be more correct, unless the
> scene is not rendered. That is i can see the frame with black rectangle
> inside being shown up first but as soon as my scene appears, the midi
> sound dies instantly. I think that Java3D AudioDevice3D has smth to do
> with this. It looks like it interferes with the midi. But from the other
> hand this hardly can be true, since it's a well known fact that in
> Windows, for instance, u can play BOTH wav AND midi file in the SAME
> time. Since AudioDevice can play only wav so far, i can see no way of
> how it could possibly interfare with Java core sound classes.
>
> Do i miss something here, or it IS a problem and someone possibly has
> already resolved it or found a workaround?
>
> Thanks,
> vladimir
>
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