Is there an easy way to override the appearance for a large portion of a
scene graph, say to toggle texturing or wireframe/solid rendering?  Or
do I have to enable all the ALLOW_*_WRITE flags on the Appearance
objects of all my Shape3Ds and recursively traverse the scene graph to
change an attribute?  Or can Shape3Ds share an Appearance object by
reference, so I need only modify one?

--
Ellery Chan <[EMAIL PROTECTED]>

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