Well you all know my question, from the subject.  I don't understand why Java3D would 
be made to be platform specific.  It could be because of the DirectX route taken which 
is only supported by Windows, but there is an OpenGL version.  As long as the platform 
supports OpenGL it should support the Java3D.

One reason I could think of was, we are linking to a native library but what does that 
matter.  If we know the platform we know the corresponding OpenGL library.

Another reason may because the majority of computers are made up of either Windows 
Machines.  But if this was ever considered in the creation of Java3D they should take 
the Java out of the name.

There are many different platforms out, SGI, Windows, Solaris, Apple, etc. and Java3D 
is supported on Solaris SPARC only, and Windows.

Does someone have an answer to this question?

Thanks
Neil Witcomb

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