Neil,
I'm a bit confused by your question. Java 3D is not platform specific. You can
develop your Java 3D application on one platform, and deploy it on another
without changing a single line of code. For example, at the recent SIGGRAPH
conference, we demonstrated the same Java 3D binaries running on Windows, Linux,
Solaris, SGI IRIX, and HP/UX systems. And for each application, I simply ftp'ed
the Java 3D binary to the new system and ran it. In all my years in the graphics
industry, I have never before seen a single application moved between multiple
platforms with such ease. If there is some other definition of "platform
specific" that you are using, please share it with me and I will be happy to
address your issues.
In anticipation of all the questions about the availability of Java 3D on SGI
and HP, you will need to ask SGI and HP directly. Brian Crowley ([EMAIL PROTECTED])
of SGI said he hopes to get the Java 3D code to his website in the next couple
of weeks.
Thanks.
Ken
Mime-Version: 1.0
Content-Disposition: inline
Date: Wed, 1 Sep 1999 14:54:58 -0400
From: Neil Witcomb <[EMAIL PROTECTED]>
Subject: [JAVA3D] Why is Java3D Platform specific?
To: [EMAIL PROTECTED]
Well you all know my question, from the subject. I don't understand why Java3D
would be made to be platform specific. It could be because of the DirectX route
taken which is only supported by Windows, but there is an OpenGL version. As
long as the platform supports OpenGL it should support the Java3D.
One reason I could think of was, we are linking to a native library but what
does that matter. If we know the platform we know the corresponding OpenGL
library.
Another reason may because the majority of computers are made up of either
Windows Machines. But if this was ever considered in the creation of Java3D
they should take the Java out of the name.
There are many different platforms out, SGI, Windows, Solaris, Apple, etc. and
Java3D is supported on Solaris SPARC only, and Windows.
Does someone have an answer to this question?
Thanks
Neil Witcomb
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
========================================================
Ken Tallman Sun Microsystems
Java 3D Marketing 901 San Antonio Road
phn: 650-786-4268 MS UMPK29-304
fax: 650-786-7625 Palo Alto, CA 94303
pgr: 800-759-8888, x1414678 [EMAIL PROTECTED]
http://java.sun.com/products/javamedia/3d
========================================================
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".