yes there is, the online docs include info on the utilities classes like
cylinder and simple universe plus loaders etc.

I think the best way to do what you want might be to create the cylinder
at (0,0,0) then use a transformGroup to put it where you want. As there is
no constructor where you can specify location

Jenni Evans

x



On Tue, 7 Sep 1999, Bob Gray wrote:

> I need to draw a cylinder between points (x1, y1, z1)
> and (x2, y2, z2) which is r thick (radius).
>
> Is there a "helper" constructor to do this?  I read in the
> tutorial that the default constructor for cylinder creates a
> cylinder at (0,0,0).  But it doesn't list other constructors.
>
> Where is the documentation on all the "helper" stuff so I don't
> have to ask these types of questions?
>
> Once the cylinder is constructed, I will need to be able to
> change the cylinder radius without changing the length of the
> cylinder.  Is there a method defined in cylinder that will
> let me change the radius on the fly?
>
> Bob Gray
>
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