The problem is not vital, but hesitating. I have a .jpg image. When i
use it to put some texture on some object

    TextureLoader texLoader = new TextureLoader(
      textureUrl,
      TextureLoader.GENERATE_MIPMAP,
      observer);
    Texture tex = texLoader.getTexture();

everything works except for the image is being rotated for some degree
(not PI/2 or smth like that!!!). In my case it's smth like PI/4 + PI/2 *
n, where n - any integer (depends on the order in which texture coords
have been described) Why such things happen? Possibly i do smth wrong?

-=V=-

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to