The problem is not vital, but hesitating. I have a .jpg image. When i
use it to put some texture on some object
TextureLoader texLoader = new TextureLoader(
textureUrl,
TextureLoader.GENERATE_MIPMAP,
observer);
Texture tex = texLoader.getTexture();
everything works except for the image is being rotated for some degree
(not PI/2 or smth like that!!!). In my case it's smth like PI/4 + PI/2 *
n, where n - any integer (depends on the order in which texture coords
have been described) Why such things happen? Possibly i do smth wrong?
-=V=-
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