Absolutely the same. The point is that i even can't turn the mipmaping
off. It looks like nothing has any effect except for texture setting
only. See another my message (a couple of hours later). It looks like
all this is the fault of Box class. i'm trying to figure it out right
now.
-=V=-
CAZOULAT Renaud CNET/DIH/REN wrote:
>
> Hi,
> If you look at the TextureLoader source code, it would be very strange that
> something rotates your image!
> (the only transformation is an AffineTransform to scale the texture to size
> power of 2)
> It could be a bug in your graphic board driver.
> What's happen when you do not use mipmaps ?
> renaud
>
> > The problem is not vital, but hesitating. I have a .jpg image. When i
> > use it to put some texture on some object
> >
> > TextureLoader texLoader = new TextureLoader(
> > textureUrl,
> > TextureLoader.GENERATE_MIPMAP,
> > observer);
> > Texture tex = texLoader.getTexture();
> >
> > everything works except for the image is being rotated for some degree
> > (not PI/2 or smth like that!!!). In my case it's smth like
> > PI/4 + PI/2 *
> > n, where n - any integer (depends on the order in which texture coords
> > have been described) Why such things happen? Possibly i do smth wrong?
> >
> >
>
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