Hi,

I need to retrieve the coordinates of a rectangle in the virtual world tha feet 
exactly with the window size. I need also to have this rectangle exactly placed in the 
front clip plane.
To do this, I've tried the following code in an application with a canvas of 256x256 
pixels.

      getPixelLocationInImagePLate(0, 0, leftPoint);
      getPixelLocationInImagePlate(255, 0, rightPoint);
      getImagePlateToVWorld(vWorldConv)
      vWorldConv.transform(leftPoint);
      vWorldConv.transform(rightPoint);

The result give me points which aren't placed in the front clip plane. Why ?
How are Z coordiantes of leftPoint and rightPoint computed  ?
Results are respectively  (-1.0, 1.0205357142857148, -2.4142135623730954)
and (0.9921875, 1.0205357142857148, -2.4142135623730954)

Can someone explain this to me ?

Thanks.

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