Yes... I am making an Art-Deco radio design that utilizes a computer and
touch screen and I want the font to kind of match the font I used in
designing up the logo which I am molding in plastic. I can find the
Freesans in both the skin lua and the font.lua but I can only change it
between freesans, freemono and the other one included. I have downloaded
other ttf files and tried even windows versions and when I do this, it
defaults to some other font and the font I want to use. I've copied the
fonts into the squeezeplay installed font folder and everything seems
like it should work. But it doesn't. I've shown what I did commented
out and again this is based on the WQVGAsmall skin. When I comment out
the Freesans line and uncomment the rightround line, it defaults to
something that is neither freesans or rightround. If I comment out the
"bold" line, squeezeplay won't even start. I've tried matching the
font.lua to rightround and every way I can think but it always will not
start if I comment bold. And if I use any other font there, it defaults
to some other font. 

-- Define useful variables for this skin
local imgpath = "applets/WQVGAsmallSkin/images/"
local fontpath = "Fonts/"
local FONT_NAME = "FreeSans"
--local FONT_NAME = "rightround"
local BOLD_PREFIX = "Bold"



Picture shows rendering of design. Wodden cabinet is built and nearly
ready to start painting. The logo up top was made in SLA today and I've
got to go trade someone to get that so I can make a mold from the SLA to
make it. I got the clock, wallpaper, and all edited so that they work
with th 1024x600 resolution and look properly. Also edited Album flow
to make it work with that resolution nicely. If I can just get somewhat
matching fonts, the overall design will be much more cohesive.  And it's
a closed box speaker, 2x15 watts... All buttons function and are mapped
to presets in Squeezeplay using a USB development board... The left
stick is joystick (play, pause, etc) and the right is volume (griffin
powermate right now until I get it incorporated into the USB
development board


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