>I have searched for  OpenGL + Java in the list, and noted some reference
>to the use of  jogl for  PyMol, but not found it for  Jmol.
>
>My reason for asking is that we have a  Stereo display system (passive
>glasses)  which uses Quad Buffered OpenGL stereo, and have been wondering
>for a little while whether this could ever be made to display stereo for 
>Jmol.

I doubt that Jmol will use OpenGL in a near future: it would require to 
redesign and rewrite all the rendering engine to use OpenGL primitives instead 
of drawing directly in a bitmap.

Depending on the technology used for your stereo display system, it could be 
used for Jmol with few modifications (or even no modifications) :
- if it's based on different colors to separate the eyes, then Jmol should 
already work (stereo commands in the menu)
- if it's based on odd/even pixels to separate the eyes, this was discussed 
some time ago. It shouldn't be too much difficult to do it.


Nico


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