> Egon....
>
> Nice to see http://jmol.sourceforge.net/docs/JmolUserGuide/ch04.html
> (which comes up from Googling "applet callback jmol") and is a nice
> rendition of
> http://www.stolaf.edu/people/hansonr/jmol/docs
>
> Stated there, though:
>
> Things that explicitly do *not* work are protein rendering formats such as
> ribbons, cartoons, strands, etc.

No longer true.
All of these shapse can be rendered.

> Jmol does not perform lighting and
> surface rendering on the fly, so settings such as
> ambient, shadows, specular and
> specpower are not available.

No longer true.
All of these lighting values can be changed dynamically.


> Finally, Jmol does not have a true 3D
> graphics
> engine, so renderings of intersecting surfaces are not handled properly.
> This
> occurs when Atoms are rendered with larger vanderWaals percentages (such
> as 50%
> or more).

No longer true.

> Are these statements still true?

All of these comments were appropriate for v9, but not for v10.


Miguel



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