> Egon.... > > Nice to see http://jmol.sourceforge.net/docs/JmolUserGuide/ch04.html > (which comes up from Googling "applet callback jmol") and is a nice > rendition of > http://www.stolaf.edu/people/hansonr/jmol/docs > > Stated there, though: > > Things that explicitly do *not* work are protein rendering formats such as > ribbons, cartoons, strands, etc.
No longer true. All of these shapse can be rendered. > Jmol does not perform lighting and > surface rendering on the fly, so settings such as > ambient, shadows, specular and > specpower are not available. No longer true. All of these lighting values can be changed dynamically. > Finally, Jmol does not have a true 3D > graphics > engine, so renderings of intersecting surfaces are not handled properly. > This > occurs when Atoms are rendered with larger vanderWaals percentages (such > as 50% > or more). No longer true. > Are these statements still true? All of these comments were appropriate for v9, but not for v10. Miguel ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Jmol-users mailing list Jmol-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jmol-users