Hello, having found that VRML supports macros, a suggestion comes into mind for VRML export of scenes containing CPK data. First, materials are unnecesarily redefined with every single object. Second, since atoms have no individuality, and spheres of each element the same size and material, any sphere can be a macro.
Use case: I have hand-optimized an exported VRML file, with a 35 per cent size reduction: PDB 5ACN without HOH exported: 3,535,096 bytes Same using DEF and USE: 2,340,799 bytes There is further capacity for optimisation by discretising cylinder joint lengths. If opaqueness is a condition, cylinders could be made in only a few sizes and 'shoved' into spheres if too long. Regards, Ralf Stephan http://www.ark.in-berlin.de pub 1024D/C5114CB2 2009-06-07 [expires: 2011-06-06] Key fingerprint = 76AE 0D21 C06C CBF9 24F8 7835 1809 DE97 C511 4CB2 ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Jmol-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-users

