> This is terrific -- we really haven't had anyone seriously go after this. I 
> just threw together some 
> code to get the job done. Anything like this is most welcome, and I will 
> certainly support it. Angel, 
> how would you like to take a crack at optimizing the VRML export code? I can 
> help you with 
> anything you want. 

I am reading the VRML doc, but I need some example code to be sure how it is 
done.

On the other hand, I think we may have a problem since, as far as I see, the 
exporter now 
goes through every atom and renders a sphere. I don't see how we can make in 
advance 
collections of atoms with the same properties (size, color and translucency).


> Mostly we have the issue that there are two types of coordinates -- Cartesian 
> and screen. 

I don't think this is a problem. Jmol knows the xyz coords, and that's all we 
need for VRML. 
No need for screen coords.



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