I'm going to change what I did just a bit -- the output will be about the
same, but the code will be different. I agree with Ralf that we want to
DEF/USE as much as possible. The catch is that you have to add about 8
bytes: "DEF XXXX" but that seems a very small price to pay for this benefit,
and it almost certainly means the VRML engine will run faster as well. Here
goes...


2009/7/17 Angel Herráez <[email protected]>

> El 17 Jul 2009 a las 11:59, Ralf Stephan escribió:
>
> > I just see that instead of USEing materials in cylinders,
> > one can even USE appearances like this:
>
> In fact, you can DEF and USE the whole Shape, without need for
> (sub)defining appearance or material. I think that's what Bob has
> just implemented.
>
>
>
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-- 
Robert M. Hanson
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St. Olaf College
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If nature does not answer first what we want,
it is better to take what answer we get.

-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900
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