I just see that instead of USEing materials in cylinders,
one can even USE appearances like this:
DEF os Shape {
geometry Sphere { radius 0.34 }
appearance DEF oa Appearance {
material DEF om Material { diffuseColor 1.0 0.050980393
0.050980393 transparency 0.0 }
}
}
and later:
Transform {
translation -2.3224998 0.113 -1.43525
rotation 0.004921757 1.3608977 -0.93259245 3.14159
children [
Shape {
geometry Cylinder { height 0.60959095 radius 0.15 }
appearance USE oa
}
]
}
with further savings.
ralf
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