i tried             G_vmlCanvasManager_.init(__self.html);
but that didnt work.. probably because this thing runs inside an anon function, right?

Rene Veerman wrote:

Hi. I'm trying to use google's excanvas in my CMS, but ran into a snag;

excanvas initializes all canvas tags in the dom on startup. my cms loads much html dynamically, and i need to initialize excanvas on those new dom nodes.
the new dom node i'm trying to init is called __self.html (of a window).

can someone please tell me if its possible to get the following script to init my __self.html?

// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.


// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
//   different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
//   width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
// Quirks mode will draw the canvas using border-box. Either change your
//   doctype to HTML5
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
//   or use Box Sizing Behavior from WebFX
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Optimize. There is always room for speed improvements.

// only add this code if we do not already have a canvas implementation
if (!window.CanvasRenderingContext2D) {

(function () {

 // alias some functions to make (compiled) code shorter
 var m = Math;
 var mr = m.round;
 var ms = m.sin;
 var mc = m.cos;

 // this is used for sub pixel precision
 var Z = 10;
 var Z2 = Z / 2;

 var G_vmlCanvasManager_ = {
   init: function (opt_doc) {
     var doc = opt_doc || document;
     if (/MSIE/.test(navigator.userAgent) && !window.opera) {
       var self = this;
       doc.attachEvent("onreadystatechange", function () {
         self.init_(doc);
       });
     }
   },

   init_: function (doc) {
     if (doc.readyState == "complete") {
       // create xmlns
       if (!doc.namespaces["g_vml_"]) {
         doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
       }

       // setup default css
       var ss = doc.createStyleSheet();
       ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
           // default size is 300x150 in Gecko and Opera
           "text-align:left;width:300px;height:150px}" +
           "g_vml_\\:*{behavior:url(#default#VML)}";

       // find all canvas elements
       var els = doc.getElementsByTagName("canvas");
       for (var i = 0; i < els.length; i++) {
         if (!els[i].getContext) {
           this.initElement(els[i]);
         }
       }
     }
   },

   fixElement_: function (el) {
// in IE before version 5.5 we would need to add HTML: to the tag name
     // but we do not care about IE before version 6
     var outerHTML = el.outerHTML;

     var newEl = el.ownerDocument.createElement(outerHTML);
// if the tag is still open IE has created the children as siblings and
     // it has also created a tag with the name "/FOO"
     if (outerHTML.slice(-2) != "/>") {
       var tagName = "/" + el.tagName;
       var ns;
       // remove content
       while ((ns = el.nextSibling) && ns.tagName != tagName) {
         ns.removeNode();
       }
       // remove the incorrect closing tag
       if (ns) {
         ns.removeNode();
       }
     }
     el.parentNode.replaceChild(newEl, el);
     return newEl;
   },

   /**
* Public initializes a canvas element so that it can be used as canvas * element from now on. This is called automatically before the page is * loaded but if you are creating elements using createElement you need to
    * make sure this is called on the element.
    * @param {HTMLElement} el The canvas element to initialize.
    * @return {HTMLElement} the element that was created.
    */
   initElement: function (el) {
     el = this.fixElement_(el);
     el.getContext = function () {
       if (this.context_) {
         return this.context_;
       }
       return this.context_ = new CanvasRenderingContext2D_(this);
     };

     // do not use inline function because that will leak memory
     el.attachEvent('onpropertychange', onPropertyChange);
     el.attachEvent('onresize', onResize);

     var attrs = el.attributes;
     if (attrs.width && attrs.width.specified) {
       // TODO: use runtimeStyle and coordsize
       // el.getContext().setWidth_(attrs.width.nodeValue);
       el.style.width = attrs.width.nodeValue + "px";
     } else {
       el.width = el.clientWidth;
     }
     if (attrs.height && attrs.height.specified) {
       // TODO: use runtimeStyle and coordsize
       // el.getContext().setHeight_(attrs.height.nodeValue);
       el.style.height = attrs.height.nodeValue + "px";
     } else {
       el.height = el.clientHeight;
     }
     //el.getContext().setCoordsize_()
     return el;
   }
 };

 function onPropertyChange(e) {
   var el = e.srcElement;

   switch (e.propertyName) {
     case 'width':
       el.style.width = el.attributes.width.nodeValue + "px";
       el.getContext().clearRect();
       break;
     case 'height':
       el.style.height = el.attributes.height.nodeValue + "px";
       el.getContext().clearRect();
       break;
   }
 }

 function onResize(e) {
   var el = e.srcElement;
   if (el.firstChild) {
     el.firstChild.style.width =  el.clientWidth + 'px';
     el.firstChild.style.height = el.clientHeight + 'px';
   }
 }

 G_vmlCanvasManager_.init();

 // precompute "00" to "FF"
 var dec2hex = [];
 for (var i = 0; i < 16; i++) {
   for (var j = 0; j < 16; j++) {
     dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
   }
 }

 function createMatrixIdentity() {
   return [
     [1, 0, 0],
     [0, 1, 0],
     [0, 0, 1]
   ];
 }

 function matrixMultiply(m1, m2) {
   var result = createMatrixIdentity();

   for (var x = 0; x < 3; x++) {
     for (var y = 0; y < 3; y++) {
       var sum = 0;

       for (var z = 0; z < 3; z++) {
         sum += m1[x][z] * m2[z][y];
       }

       result[x][y] = sum;
     }
   }
   return result;
 }

 function copyState(o1, o2) {
   o2.fillStyle     = o1.fillStyle;
   o2.lineCap       = o1.lineCap;
   o2.lineJoin      = o1.lineJoin;
   o2.lineWidth     = o1.lineWidth;
   o2.miterLimit    = o1.miterLimit;
   o2.shadowBlur    = o1.shadowBlur;
   o2.shadowColor   = o1.shadowColor;
   o2.shadowOffsetX = o1.shadowOffsetX;
   o2.shadowOffsetY = o1.shadowOffsetY;
   o2.strokeStyle   = o1.strokeStyle;
   o2.arcScaleX_    = o1.arcScaleX_;
   o2.arcScaleY_    = o1.arcScaleY_;
 }

 function processStyle(styleString) {
   var str, alpha = 1;

   styleString = String(styleString);
   if (styleString.substring(0, 3) == "rgb") {
     var start = styleString.indexOf("(", 3);
     var end = styleString.indexOf(")", start + 1);
     var guts = styleString.substring(start + 1, end).split(",");

     str = "#";
     for (var i = 0; i < 3; i++) {
       str += dec2hex[Number(guts[i])];
     }

     if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
       alpha = guts[3];
     }
   } else {
     str = styleString;
   }

   return [str, alpha];
 }

 function processLineCap(lineCap) {
   switch (lineCap) {
     case "butt":
       return "flat";
     case "round":
       return "round";
     case "square":
     default:
       return "square";
   }
 }

 /**
* This class implements CanvasRenderingContext2D interface as described by
  * the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
  * be associated with
  */
  function CanvasRenderingContext2D_(surfaceElement) {
   this.m_ = createMatrixIdentity();

   this.mStack_ = [];
   this.aStack_ = [];
   this.currentPath_ = [];

   // Canvas context properties
   this.strokeStyle = "#000";
   this.fillStyle = "#000";

   this.lineWidth = 1;
   this.lineJoin = "miter";
   this.lineCap = "butt";
   this.miterLimit = Z * 1;
   this.globalAlpha = 1;
   this.canvas = surfaceElement;

   var el = surfaceElement.ownerDocument.createElement('div');
   el.style.width =  surfaceElement.clientWidth + 'px';
   el.style.height = surfaceElement.clientHeight + 'px';
   el.style.overflow = 'hidden';
   el.style.position = 'absolute';
   surfaceElement.appendChild(el);

   this.element_ = el;
   this.arcScaleX_ = 1;
   this.arcScaleY_ = 1;
 };

 var contextPrototype = CanvasRenderingContext2D_.prototype;
 contextPrototype.clearRect = function() {
   this.element_.innerHTML = "";
   this.currentPath_ = [];
 };

 contextPrototype.beginPath = function() {
   // TODO: Branch current matrix so that save/restore has no effect
   //       as per safari docs.

   this.currentPath_ = [];
 };

 contextPrototype.moveTo = function(aX, aY) {
   this.currentPath_.push({type: "moveTo", x: aX, y: aY});
   this.currentX_ = aX;
   this.currentY_ = aY;
 };

 contextPrototype.lineTo = function(aX, aY) {
   this.currentPath_.push({type: "lineTo", x: aX, y: aY});
   this.currentX_ = aX;
   this.currentY_ = aY;
 };

 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                           aCP2x, aCP2y,
                                           aX, aY) {
   this.currentPath_.push({type: "bezierCurveTo",
                          cp1x: aCP1x,
                          cp1y: aCP1y,
                          cp2x: aCP2x,
                          cp2y: aCP2y,
                          x: aX,
                          y: aY});
   this.currentX_ = aX;
   this.currentY_ = aY;
 };

 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
   // the following is lifted almost directly from
   // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
   var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
   var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
   var cp2x = cp1x + (aX - this.currentX_) / 3.0;
   var cp2y = cp1y + (aY - this.currentY_) / 3.0;
   this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
 };

 contextPrototype.arc = function(aX, aY, aRadius,
                                 aStartAngle, aEndAngle, aClockwise) {
   aRadius *= Z;
   var arcType = aClockwise ? "at" : "wa";

   var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
   var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;

   var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
   var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;

   // IE won't render arches drawn counter clockwise if xStart == xEnd.
   if (xStart == xEnd && !aClockwise) {
     xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
                      // that can be represented in binary
   }

   this.currentPath_.push({type: arcType,
                          x: aX,
                          y: aY,
                          radius: aRadius,
                          xStart: xStart,
                          yStart: yStart,
                          xEnd: xEnd,
                          yEnd: yEnd});

 };

 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
   this.moveTo(aX, aY);
   this.lineTo(aX + aWidth, aY);
   this.lineTo(aX + aWidth, aY + aHeight);
   this.lineTo(aX, aY + aHeight);
   this.closePath();
 };

 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
   // Will destroy any existing path (same as FF behaviour)
   this.beginPath();
   this.moveTo(aX, aY);
   this.lineTo(aX + aWidth, aY);
   this.lineTo(aX + aWidth, aY + aHeight);
   this.lineTo(aX, aY + aHeight);
   this.closePath();
   this.stroke();
 };

 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
   // Will destroy any existing path (same as FF behaviour)
   this.beginPath();
   this.moveTo(aX, aY);
   this.lineTo(aX + aWidth, aY);
   this.lineTo(aX + aWidth, aY + aHeight);
   this.lineTo(aX, aY + aHeight);
   this.closePath();
   this.fill();
 };

 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
   var gradient = new CanvasGradient_("gradient");
   return gradient;
 };

 contextPrototype.createRadialGradient = function(aX0, aY0,
                                                  aR0, aX1,
                                                  aY1, aR1) {
   var gradient = new CanvasGradient_("gradientradial");
   gradient.radius1_ = aR0;
   gradient.radius2_ = aR1;
   gradient.focus_.x = aX0;
   gradient.focus_.y = aY0;
   return gradient;
 };

 contextPrototype.drawImage = function (image, var_args) {
   var dx, dy, dw, dh, sx, sy, sw, sh;

   // to find the original width we overide the width and height
   var oldRuntimeWidth = image.runtimeStyle.width;
   var oldRuntimeHeight = image.runtimeStyle.height;
   image.runtimeStyle.width = 'auto';
   image.runtimeStyle.height = 'auto';

   // get the original size
   var w = image.width;
   var h = image.height;

   // and remove overides
   image.runtimeStyle.width = oldRuntimeWidth;
   image.runtimeStyle.height = oldRuntimeHeight;

   if (arguments.length == 3) {
     dx = arguments[1];
     dy = arguments[2];
     sx = sy = 0;
     sw = dw = w;
     sh = dh = h;
   } else if (arguments.length == 5) {
     dx = arguments[1];
     dy = arguments[2];
     dw = arguments[3];
     dh = arguments[4];
     sx = sy = 0;
     sw = w;
     sh = h;
   } else if (arguments.length == 9) {
     sx = arguments[1];
     sy = arguments[2];
     sw = arguments[3];
     sh = arguments[4];
     dx = arguments[5];
     dy = arguments[6];
     dw = arguments[7];
     dh = arguments[8];
   } else {
     throw "Invalid number of arguments";
   }

   var d = this.getCoords_(dx, dy);

   var w2 = sw / 2;
   var h2 = sh / 2;

   var vmlStr = [];

   var W = 10;
   var H = 10;

   // For some reason that I've now forgotten, using divs didn't work
   vmlStr.push(' <g_vml_:group',
               ' coordsize="', Z * W, ',', Z * H, '"',
               ' coordorigin="0,0"' ,
' style="width:', W, ';height:', H, ';position:absolute;');

   // If filters are necessary (rotation exists), create them
   // filters are bog-slow, so only create them if abbsolutely necessary
   // The following check doesn't account for skews (which don't exist
   // in the canvas spec (yet) anyway.

   if (this.m_[0][0] != 1 || this.m_[0][1]) {

     var filter = [];

     // Note the 12/21 reversal
     filter.push("M11='", this.m_[0][0], "',",
                 "M12='", this.m_[1][0], "',",
                 "M21='", this.m_[0][1], "',",
                 "M22='", this.m_[1][1], "',",
                 "Dx='", mr(d.x / Z), "',",
                 "Dy='", mr(d.y / Z), "'");

     // Bounding box calculation (need to minimize displayed area so that
     // filters don't waste time on unused pixels.
     var max = d;
     var c2 = this.getCoords_(dx + dw, dy);
     var c3 = this.getCoords_(dx, dy + dh);
     var c4 = this.getCoords_(dx + dw, dy + dh);

     max.x = Math.max(max.x, c2.x, c3.x, c4.x);
     max.y = Math.max(max.y, c2.y, c3.y, c4.y);

     vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
                 "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
                 filter.join(""), ", sizingmethod='clip');")
   } else {
     vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
   }

   vmlStr.push(' ">' ,
               '<g_vml_:image src="', image.src, '"',
               ' style="width:', Z * dw, ';',
               ' height:', Z * dh, ';"',
               ' cropleft="', sx / w, '"',
               ' croptop="', sy / h, '"',
               ' cropright="', (w - sx - sw) / w, '"',
               ' cropbottom="', (h - sy - sh) / h, '"',
               ' />',
               '</g_vml_:group>');

   this.element_.insertAdjacentHTML("BeforeEnd",
                                   vmlStr.join(""));
 };

 contextPrototype.stroke = function(aFill) {
   var lineStr = [];
   var lineOpen = false;
   var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
   var color = a[0];
   var opacity = a[1] * this.globalAlpha;

   var W = 10;
   var H = 10;

   lineStr.push('<g_vml_:shape',
                ' fillcolor="', color, '"',
                ' filled="', Boolean(aFill), '"',
' style="position:absolute;width:', W, ';height:', H, ';"',
                ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
                ' stroked="', !aFill, '"',
                ' strokeweight="', this.lineWidth, '"',
                ' strokecolor="', color, '"',
                ' path="');

   var newSeq = false;
   var min = {x: null, y: null};
   var max = {x: null, y: null};

   for (var i = 0; i < this.currentPath_.length; i++) {
     var p = this.currentPath_[i];

     if (p.type == "moveTo") {
       lineStr.push(" m ");
       var c = this.getCoords_(p.x, p.y);
       lineStr.push(mr(c.x), ",", mr(c.y));
     } else if (p.type == "lineTo") {
       lineStr.push(" l ");
       var c = this.getCoords_(p.x, p.y);
       lineStr.push(mr(c.x), ",", mr(c.y));
     } else if (p.type == "close") {
       lineStr.push(" x ");
     } else if (p.type == "bezierCurveTo") {
       lineStr.push(" c ");
       var c = this.getCoords_(p.x, p.y);
       var c1 = this.getCoords_(p.cp1x, p.cp1y);
       var c2 = this.getCoords_(p.cp2x, p.cp2y);
       lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
                    mr(c2.x), ",", mr(c2.y), ",",
                    mr(c.x), ",", mr(c.y));
     } else if (p.type == "at" || p.type == "wa") {
       lineStr.push(" ", p.type, " ");
       var c  = this.getCoords_(p.x, p.y);
       var cStart = this.getCoords_(p.xStart, p.yStart);
       var cEnd = this.getCoords_(p.xEnd, p.yEnd);

       lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
                    mr(c.y - this.arcScaleY_ * p.radius), " ",
                    mr(c.x + this.arcScaleX_ * p.radius), ",",
                    mr(c.y + this.arcScaleY_ * p.radius), " ",
                    mr(cStart.x), ",", mr(cStart.y), " ",
                    mr(cEnd.x), ",", mr(cEnd.y));
     }


     // TODO: Following is broken for curves due to
     //       move to proper paths.

     // Figure out dimensions so we can do gradient fills
     // properly
     if(c) {
       if (min.x == null || c.x < min.x) {
         min.x = c.x;
       }
       if (max.x == null || c.x > max.x) {
         max.x = c.x;
       }
       if (min.y == null || c.y < min.y) {
         min.y = c.y;
       }
       if (max.y == null || c.y > max.y) {
         max.y = c.y;
       }
     }
   }
   lineStr.push(' ">');

   if (typeof this.fillStyle == "object") {
     var focus = {x: "50%", y: "50%"};
     var width = (max.x - min.x);
     var height = (max.y - min.y);
     var dimension = (width > height) ? width : height;

     focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
     focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";

     var colors = [];

     // inside radius (%)
     if (this.fillStyle.type_ == "gradientradial") {
       var inside = (this.fillStyle.radius1_ / dimension * 100);

       // percentage that outside radius exceeds inside radius
var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
     } else {
       var inside = 0;
       var expansion = 100;
     }

     var insidecolor = {offset: null, color: null};
     var outsidecolor = {offset: null, color: null};

     // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
     // won't interpret it correctly
     this.fillStyle.colors_.sort(function (cs1, cs2) {
       return cs1.offset - cs2.offset;
     });

     for (var i = 0; i < this.fillStyle.colors_.length; i++) {
       var fs = this.fillStyle.colors_[i];

colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");

if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
         insidecolor.offset = fs.offset;
         insidecolor.color = fs.color;
       }

if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
         outsidecolor.offset = fs.offset;
         outsidecolor.color = fs.color;
       }
     }
     colors.pop();

     lineStr.push('<g_vml_:fill',
                  ' color="', outsidecolor.color, '"',
                  ' color2="', insidecolor.color, '"',
                  ' type="', this.fillStyle.type_, '"',
                  ' focusposition="', focus.x, ', ', focus.y, '"',
                  ' colors="', colors.join(""), '"',
                  ' opacity="', opacity, '" />');
   } else if (aFill) {
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
   } else {
     lineStr.push(
       '<g_vml_:stroke',
       ' opacity="', opacity,'"',
       ' joinstyle="', this.lineJoin, '"',
       ' miterlimit="', this.miterLimit, '"',
       ' endcap="', processLineCap(this.lineCap) ,'"',
       ' weight="', this.lineWidth, 'px"',
       ' color="', color,'" />'
     );
   }

   lineStr.push("</g_vml_:shape>");

   this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));

   this.currentPath_ = [];
 };

 contextPrototype.fill = function() {
   this.stroke(true);
 }

 contextPrototype.closePath = function() {
   this.currentPath_.push({type: "close"});
 };

 /**
  * @private
  */
 contextPrototype.getCoords_ = function(aX, aY) {
   return {
x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2, y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
   }
 };

 contextPrototype.save = function() {
   var o = {};
   copyState(this, o);
   this.aStack_.push(o);
   this.mStack_.push(this.m_);
   this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 };

 contextPrototype.restore = function() {
   copyState(this.aStack_.pop(), this);
   this.m_ = this.mStack_.pop();
 };

 contextPrototype.translate = function(aX, aY) {
   var m1 = [
     [1,  0,  0],
     [0,  1,  0],
     [aX, aY, 1]
   ];

   this.m_ = matrixMultiply(m1, this.m_);
 };

 contextPrototype.rotate = function(aRot) {
   var c = mc(aRot);
   var s = ms(aRot);

   var m1 = [
     [c,  s, 0],
     [-s, c, 0],
     [0,  0, 1]
   ];

   this.m_ = matrixMultiply(m1, this.m_);
 };

 contextPrototype.scale = function(aX, aY) {
   this.arcScaleX_ *= aX;
   this.arcScaleY_ *= aY;
   var m1 = [
     [aX, 0,  0],
     [0,  aY, 0],
     [0,  0,  1]
   ];

   this.m_ = matrixMultiply(m1, this.m_);
 };

 /******** STUBS ********/
 contextPrototype.clip = function() {
   // TODO: Implement
 };

 contextPrototype.arcTo = function() {
   // TODO: Implement
 };

 contextPrototype.createPattern = function() {
   return new CanvasPattern_;
 };

 // Gradient / Pattern Stubs
 function CanvasGradient_(aType) {
   this.type_ = aType;
   this.radius1_ = 0;
   this.radius2_ = 0;
   this.colors_ = [];
   this.focus_ = {x: 0, y: 0};
 }

 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
   aColor = processStyle(aColor);
   this.colors_.push({offset: 1-aOffset, color: aColor});
 };

 function CanvasPattern_() {}

 // set up externs
 G_vmlCanvasManager = G_vmlCanvasManager_;
 CanvasRenderingContext2D = CanvasRenderingContext2D_;
 CanvasGradient = CanvasGradient_;
 CanvasPattern = CanvasPattern_;

})();

} // if


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